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Post by Gilbert Beilschmidt on Dec 29, 2010 16:28:19 GMT -5
Due to the large amount of questions concerning how to fill the application templates I've decided to make a guide that, if followed, will dramatically increase your chances of getting accepted into this role play.
Part I: Player Information Level Class & Job Alliance and Why You Chose PvP Kills/ PvE Kills Quests Complete/IC Post Count Ability/Spell List Inventory
Part II: Character Information Nation Represented Age & Race Gender & Sexual Preference Physical Description Personality History Brief Summery of their old world RP Sample
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Post by Gilbert Beilschmidt on Dec 29, 2010 17:45:54 GMT -5
Part I: Player Information This is information that focuses on your characters abilities as a video game character. It can be hard to understand at first but if you read through this section your questions should be cleared up. If you continue to be confused asked for help on in the FAQ section.
Level Characters start at level 1 and can reach a max of level 50. To get to the next level you must complete one quest per level and have 5 In Character posts per level. Therefore: Level 2 requires a total of 5 posts Level 3 requires a total of 10 posts Level 4 requires a total of 15 posts And so on until one reaches level 25.
Class & Job Each character has a class which determines how they perform on the battlefield. Classes come in two varieties; fighters and spellcasters. The fighter classes are Knight, Gunslinger and Adventure. The spellcaster classes are Wizard, Summoner and Priest. At level 20 characters gain a job which is treated as a secondary class. Characters can choose to be either a Blacksmith or an Alchemist. Each class and job has a description and specific abilities that they can learn.
Knights have are capable of taking heavy hits and distracting enemies from the softer members of the party. They have no healing abilities but can cause a decent amount of damage. Special abilities give them attacks that cause splash damage and increase their aggro. Gunslingers have poor defense but high attack power. They have a few healing abilities that let them recover themselves between encounters. Special abilities mainly focus on giving Gunslingers extra powerful attacks. Adventurers have poor defense and average attack power, however they're the fastest hitting and fastest moving characters in the game. They have small healing abilities that let them quickly patch up themselves (and teammates at higher levels) which can make all the difference in the heat of battle. Special abilities increase their own stats and give them status inflicting attacks.
Wizards have medium defense and medium attack. They have small healing abilities to use on themselves. However the strong point of wizards is their vast ability list that allows them to cast many different spells that can damage and debuff enemies. Summoners have low defense and attack, instead relying on summoned creatures to do their bidding. Summoners learn to summon a new demon every 10 levels up to level 50. Each creature shares stats and weaker versions of abilities of a player class (listed below). Summoners can only give small heals to their creatures. Special abilities let them trade HP/Magic with their creatures, learn a a handful of powerful spells and buff their creatures. Golem (level 1) shares traits of the knight class Angel (level 5) shares traits of the priest class Imp (level 10) shares traits of the gunslinger class Shade (level 15) shares traits of the adventurer class Fairie (level 20) shares traits of the wizard class Priests have low defense and low attack, instead being the only class to be able to give huge heals during and between battles. Special abilities let them revive characters, buff themselves and allies, and cast holy spells to damage enemies.
Blacksmiths can use materials they pick up to create and reinforce armor and weapons, build machines and even create knick-knacks for guild bases. Characters gain special abilities to find and extract materials from the environment, salvage parts and destroy armor and weapons for materials, and gain bonuses for the armor they wear. Alchemists can use materials they pick up to create elixirs and enchant weapons, armor, machines and knick-knacks. Characters gain special abilities to find and extract materials from the environment, disenchant things to recover materials, read runes, and gain permanent bonuses to stats.
Alliance and Why you Chose Alliances are an essential part of game play. Depending on your alliance you can access certain cities, quests, materials and dungeons. You cannot kill characters that share your alliance, but gain PvP points for killing other players on the opposite alliance. Because of this, characters on the same alliance might tempted to team up because they will not need to separate to complete different quest lines and explore different areas. Order Those who ally with the forces of Order are attempting to restore the old worlds. Though members of Order appreciate and care for their new friends they are all in agreement- this world was never meant to be. They are in constant combat with the forces of Chaos. Chaos Those who ally with the forces of Chaos protect the corrupt land of Fantasia. Members have many reasons for joining, some of the most common reasons being hatred of their old homes or love for this new world. These people are constantly engaging in combat with the forces of Order. Note that an alliance with Order does not make your character good and an alliance with Chaos does not make your character evil. Your alliance simply determines what your character's stance on the fantasia world is.
PvP Kills/PvE Kills These kill counters are to help you keep track of how many enemies you have defeated. PvP stands for player versus player and you can add one to your count every time you defeat another RPer in a battle. PvE stands for player versus environment and you can add one to your count every time you kill a creature. At the moment these are just for show but later there might be rewards given for milestones.
Quests Complete/IC Post Count These counters are to keep track of how many quests your character has completed and how many In Character posts you've made. As these numbers rise, you'll be able to level your character so make sure you update these at the end of everyday!
Ability List/Spell List You get one special ability that you can make up on your own at level 1. You must put a description and it cannot be an overpowered ability though it can cover a weakness your class might have. IE:A priest with an decent attack ability. As you play you may add one ability to your ability list at levels 1, 3, 5, 7, 10, 13, 15, 17, 20, and 23. At level 10, you add two abilities from your job list and then proceed to add one more ability at levels 13, 15, 17 and 20. The total amount of abilities is 16 abilities.
Knight Battle Cry- Distracts all nearby enemies War Stomp- Causes a small amount of damage to nearby enemies Heavy Blow- Causes a large amount of damage to a single enemy in front of you Revenger's Shout- Gets the attention of a single enemy attacking an party member. Mindless Swing- A horizontal blow that causes a lot of damage to three nearby enemies. Distracts all nearby enemies. Protector's Sacrifice- Throws weapon at a ranged or nearby enemy to distract them. The user loses his weapon until the end of battle. Overhead Bash- Brings weapon down on a single enemy's head causing massive damage. Lowers your defense until next attack. Steel Skin- Stops attacking for a few moments but takes considerably less damage during this period. Hurricane Sweep- Spins around with weapon once causing surrounding enemies to take a good deal of damage and become aggroed. Will also hit allies and environment. Last Stand- Aggros all enemies in the area to save allies. Attacks become much weaker until combat ends but defense rises considerably. Can only be used once a battle.
Gunslinger Heavy Bullet- Strikes one enemy with an extra powerful attack. Quick Bandage- Treats user's own wounds between battles very quickly to restore a little HP. Explosive Shot- Strike one enemy with an explosive bullet that shatters into fragments before hitting a ranged enemy. Ranged enemies get hit several times by small shards and close enemies suffer from fire damage. Heart Shot- Takes a few moments to line up a shot to the chest that will cause considerable damage to an enemy. Hamstring Ripper- Shoots at an enemy's legs to cause a small amount of damage, but slows them down until they are healed. Unstoppable Bullet- A shot that can go through up to three enemies if they are shot from the right angle. Causes massive damage to the first, moderate damage to the second and little damage to the third. Stomach Shot- Shoots a bullet into an enemy's stomach causing massive damage and continuous damage until healed. Triple Shot- Shoots three bullets really fast at one enemy. Causes moderate damage per hit. Bullet Storm- Shoots dozens of bullets at an area that will hit both enemies and allies in the way. Each bullet causes some damage. Headshot- Takes a few moments to line up a shot to the head that will cause massive damage and continuous damage until healed.
Adventurer Sprint- Increases movement speed to quickly close in on or get away from enemies. Backstab- A swift and powerful blow to an enemy's back that causes massive damage. Poisoned Blade- Uses a hidden poisoned blade on the enemy that causes continuous damage until healed. Slap on Bandage- Quickly puts a bandaid on an ally or user during battle to heal a little damage. Brace for Impact- Increases defense for a moment to survive a strong blow. Cut Throat Tactics- Runs in fast to cut open the throat of an enemy. Causes massive damage and continuous damaged until healed. Concentration- By paying close attention to the enemies user finds their weak points, increase their attack for the battle. Kidney Stab- Stabs an enemy in the back to cause a lot of damage and continuous damage until healed. Crocodile Tears- Cries so hard that the user's aggro goes down. Inhuman Speed- Moves so fast that the user cannot be seen. User cannot attack while moving this fast but can position himself better on the field.
Wizard Magic Missile- targets one enemy and causes a good deal of damage to them. Fireball- targets one enemy and causes some damage to them as well as setting them on fire. Can also be used on environment. Ice Wave- Causes a wave of ice to encase nearby enemies and allies feet. Anyone who steps on the ice can slip. How quickly the ice melts is dependent on the environment. Quick Heal- Treats wounds in between battle to restore some damage. Thunder Chain- Shoots lightening at an enemy to cause some damage. Can jump to up to three nearby enemies. Can also hit user and allies that are too close to the spells. Slowing Rain- Causes a rain cloud to appear above an enemy and slow them down for a few moments. Gets rid of any speed bonus. Weakening Smoke- Causes the air to fill with smoke which weakens the strength of an enemy. Gets rid of any attack bonus. Bone Chilling Cold- Causes the temperature around an enemy to drop which lowers their defense. Gets rid of any defense bonus. Arcane Bullets- Shoot several bullets made out of magic at up to three enemies causing some damage. Magic Bomb- Shoots a large missile made of arcane magic at an enemy to cause massive damage.
Summoner Shadow Bolt- Casts a blast of dark fire at a single enemy to cause damage. Summon Golem Healing Sacrifice- Heals a bit of a summon beast's health via magic by sacrificing some of the user's health. Can be used in battle. Summon Angel Blood Pact- User causes some damage to himself to increase his summons' strength. Summon Imp Soul Pact- User causes some damage to himself to increase his summons' defense. Summon Shade Mind Pact- User causes some damage to himself to increase his summons' speed. Summon Faire
Priest Healing Touch- Heal a single nearby ally or user for a little damage. Can be used in battle. Holy Smite- Causes some damage to a ranged or nearby enemy. PowerWord: Strength- Increases user's or ally's strength until end of the next battle. Only one powerword can affect any target at a time. PowerWord: Courage- Increases user's or ally's defense until end of the next battle. Only one powerword can affect any target at a time. Healing hand- Heals a single ally or user for some damage. Can be used in battle. PowerWord: Speed- Increases user's or ally's speed until end of the next battle. Only one powerword can affect any target at a time. Holy Arrow- Hits one ranged enemy for moderate damage. Healing Word- Heals a single ally or user for a lot of damage. Can be used in battle. Healing Song- Heals all allies and users nearby for some damage. Can be used in battle. Angel's Lips- Brings back a dead ally where they lay.
Blacksmith Create- User can create armor, weapons, machines and knick-knacks in a forge. [You need to learn recipes to make things from masters though] Reinforce- User can reinforce armor, weapons and machines in a forge. [Different reinforcements need to be learned from masters] Bonus: Crafted Weapon- If you use a weapon you make you know the weapon inside out and get a bonus for using it Extract- User can extract materials needed from the environment. Example if they find a rock with metal ores in it they can mine the ore, ext. Salvage- User can break apart items such as armor and weapons to get their basic parts. [WARNING: Not all the materials you put into making an item can be salvaged.] Bonus: Crafted Armor- If you use armor you made it will fit you perfectly and you will get a bonus for using it
Alchemist Create- User can create elixirs in a lab. [You need to learn recipes to make things from masters though] Reinforce- User can enchant armor, weapons, machines, and knick-knacks in a lab. [Different enchantments need to be learned from masters] Bonus: Rune Reading- User becomes proficient in reading magical runes. This also gives an extra boost to the elixirs they make and the enchantments they create. Extract- User can extract materials needed from the environment. Example if they find a plant with magical properties they can harvest it, ect. Disenchant- User can break apart magical enchantments to get their magical residue. [WARNING: Not all the materials you put into will reappear when disenchanted.] Bonus: Magical Aura- User has worked so long in alchemy that there is a invisible magical aura around them. This increases the effects of elixirs they drink and enchantments they wear.
Inventory Changes as you pick up/drop/destroy items. Also put the name of an enchantment next to the item if it is enchanted. Basically used to keep track of anything your character has on them including armor, quest items and anything you can imagine. Your starting gear should have fairly generic names like rusty sword or worn leather boots, ect. If there are any items that they carry for nostalgia sake make sure to note them down!
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Post by Gilbert Beilschmidt on Dec 29, 2010 18:01:20 GMT -5
Part II: Character Information This is information about your character as a person and a nation. Many parts of this section of the app are to check out how you play the given character.
Nation Represented Important field for both canon and original characters. Not everyone is familiar with every canon character and I obviously need to know what nation/state/province you're playing if you are an OC.
Age & Race Both are for aesthetic purposes. I want to know what age your character looks like, what age they are, and if they're like an elf or dwarf or dragon or something. They don't get any benefits for it except the fact they're more unique.
Gender & Sexual Preference I'd prefer no genderbends. Also I don't want every character listed as bisexual. If you're going to make them gay or bisexual, give me a little reason of sorts. Cause I find the amount of gays in role plays to be disproportionate to the amount of gays in reality.
Physical Description Encouraged for, but not necessary to be admissible for canon character applications, original characters MUST have a physical description. Some things you might want to include are hair, eye and skin color, any scars they might have on their body, their height and weight, and even the type of clothes they tend to wear.
Personality Write a brief summery of your characters personality. Likes, fears, strengths, weaknesses and many other things can be used to flesh this section out. It can also be used to help support why your character is on it's given alliance.
History Write a short backstory about your character. For bonus points not only mention how their personality was shaped by their old world, but what their social status was and if their appearance factored into how they were looked upon. Note that not all their old abilities and powers necessarily crossed over with them from their old world to fantasia.
Brief Summery of their old world Write about what their old world was like. Was it one where brute strength was necessary to survive? Did it revolve around the use of magic? Was magic outlawed there? Telling me about what it physically looked like, how magic did or did not work there and what society was like on the world will only get you bonus points.
RP Sample No one seems to get what this is. Look it ain't that hard. What I'm looking for is a sample of you playing your character IN ANY SITUATION. It doesn't have to be fantasia related at all. THE SAMPLE IS NOT UNDER ANY CIRCUMSTANCE YOUR INTRODUCTION. However your introduction can be a copy paste of your sample if it meets introduction criteria. I MUST SEE CHARACTIZATION. I'll already know what your character looks like by the time I get to the sample. I NEED TO KNOW WHAT YOUR CHARACTER IS THINKING, HOW IT BEHAVES, WHAT IT'LL DO AND SAY. I don't really give a damn about the flower he's looking at. Flowers are nice. You can describe the flower all you want. If I don't see what I need you're not getting in for writing about a fucking flower. AND FOR GOD'S SAKE MAKE SURE THE SAMPLE IS ABOUT YOUR CHARACTER. I DON'T WANNA HEAR ABOUT THE CREEPY RAPIST THAT KIDNAPPED YOU OR YOUR BEST FRIEND OR YOUR PET BIRD. I cannot stress this enough. You must give me insight on your character's personality before you go on and start describing things. And I really must see the character's personality throughout the sample. This really isn't asking too much. >A<;;
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